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[electronic resource]

Fantasy World-BuildingA Guide to Developing Mythic Worlds and Legendary Creatures

Mark Nelson - Personal Name;

When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comicand gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, andwildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material illustrators, comic artists, and writers will take a lively interest in this source of inspiration and practical knowledge. In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All Its Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesnt Exist by James Gurney, and, most definitely, Marks Fantasy World-Building. Muddy Colors


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Publisher
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Collation
1 online resource (160 pages)
Language
English
ISBN/ISSN
9780486837673
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Edition
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Subject(s)
Electronic books
ART 
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